VReS - Decentralized VR Gaming

In China, which has the biggest market after the United States, in spite of the fact that equipment makers are consistently rising, every producer has been sending an alternate stage so there is an absence of substance. The same can be said of digital forms of money. In following the historical backdrop of VR, head-mounted showcases and other equipment for encountering VR are still a long way from being boundless in the market.
The field of VR does not have any substance that can be considered “executioner” so it is troublesome for organizations to detail strategies for success and decide scale.
Likewise, from the point of view of clients, there are couple of chances to encounter VR, and thusly, the earth empowering the arrangement of VR content is restricted.
Moreover, as far as VR content, there are couple of cases of progress that can be imparted to the world, so the important criteria for settling on choices with respect to VR is dubious.
One issue that numerous organizations are looking as to VR is the “strategy for moving” Something that individuals who have attempted VR have maybe experienced is that in VR spaces, moving with a conventional controller in some cases causes vection, outwardly actuated self-movement hallucination, and this occasionally causes “computer game movement disorder.”
On account of encountering VR computer games from a first-individual point of view, the size and area of the VR space in the genuine world(a home or an excitement office) affects outline.
VReS aims to familiarize more people with the freshness, fun, and interestingness of the technology VR, seeking the spread of eSports through VR more than anyone else, and taking action in this regard going forward.
By giving playspaces to getting a charge out of VR, we will support the notoriety and development of the VR amusements advertise.
Also, by using VReS tokens, we can give advancement subsidizing, and motivating forces to financial specialists, for example, profits from diversion incomes and uncommon version restricted things.
WHAT EXACTLY IS VReS?
VReS (VRS) is a project aimed at developing distributed game platform for eSports using VR. VReS aims to popularize VReSports by offering over 250 VR games and VR contents with the global VR game platform. VR (Virtual Reality) is a virtual reality, a technology that you can experience the virtual three-dimensional space created by a computer like a real world.
VReS (Virtual Reality Electronic Sports) are tokens for VR video games and eSports that will be issued on the Ethereum platform. Using VReS tokens, players will be able to participate in eSports competitions, receive remuneration, and receive tips. Furthermore, viewers will be able to not only watch matches but also place bets on certain matches, and this will create new economic incentives for players. A new ecosystem will be created based on this going forward. By developing a comprehensive platform targeting the VR video game market, we will make it possible for both players and viewers to engage in networking, spectating, and cheering with regard to VR eSports, and to enjoy exciting VR video games. In addition, through this project, the aim is to provide a decentralized platform that will serve as the global standard in Asia, Europe, and so on, and to popularize eSports in VR.
PLATFORMS DESIGNED TO POPULARIZE VReS
  • Multi-device Matching System
The VReS platform enables players to do matchmaking all over the world even with users who play with different devices.Currently players can send matchmaking requests to players who are online and also players can find matches while doing VR chat.Also players can bet with their own tokens when they play.
  • Tournaments and Prizes
In the VReS platform there are various competitions and players can get tokens as a prize.
Not only in an official competition but also there are competitions held by sponsors and ranked competition, and it enables players to attend the competition by using token.
Also players can hold competitions on their own without administrators. And by using blockchain and Smart Contract, it makes it possible to automatically guarantee the result of the match and prize payment.
  • Spectators VR Game and Sports Betting
It’s different from existing eSports, as VReS enables spectators to watch the matches in the game by entering the world(space) of VR game.
And spectators can pay tips to players and teams with tokens.
Also spectators can do sports betting on the result of the match and competition. The odds will be calculated based on the history of the matches stored in the blockchain, and prizes will be paid automatically via Smart Contract.
  • VR Game Companies
By providing play spaces for enjoying VR, we will boost the popularity and growth of the VR games market. Also, by utilizing the VReS token, we can provide development funding, and incentives to investors such as dividends from game revenues and special edition limited items.
By buying back a given number of tokens from the market, VReS can control the environment which people can buy and use tokens easily and the distribution of tokens in the market.
TOKEN AND ICO DETAILS
  • Currency name: VReS
  • Currency symbol: VReS
  • Maximum issue number: 330,000,000VReS
  • Blockchain: ERC20
  • Soft cap: 5,000,000 USD
  • Hard cap: 30,000,000 USD
MAIN-SALE
  • June 18th – July 31st
  • Price: 1ETH = 3,400VReS
  • Hard Cap: 29,411ETH
  • Minimum: 0.5ETH
The crowdsale will be carried out using Ethereum (ETH), and the final token unit price will be set as the ETH rate about two weeks before the start of the main sale.
If the main sale finishes without reaching the hard cap, the remaining tokens will go to a pool for competition prize money for eSports held on the platform, or video game development remuneration.
eSports is an abbreviation for Electronic Sports. eSports is popular in South Korea because it can be enjoyed through the Internet. There is a latency problem in the network, but now many users enjoy games online. For example, a game called DOTA, one of the most popular games in the world, has a world wide competition, and the winner gets a prize.
ROAD MAP
TEAM
For more information, please visit:
Website: http://vres.io/

Author: JigaMola

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